|  Emma Royd
 Maddled Gommerils
 
 187
 
 
       | Posted - 2013.01.02 08:37:00 -
          [1] - Quote 
 Isk Sink's that I can think of
 
 PI Tax in High Sec
  Reprocessing "tax" if you've not got standing
 Repair Bills (can be eliminated by fitting repair mods)
 Station Research Fees
 Station Manufacturing Fees
 Rookie Corp tax (can be fairly easily avoided by starting your own 1 man corp, small setup cost and that's it.)
 
 
 
 I'm not sure where a lot of the isk is coming from, I seem to remember that Incursions got their payout's nerfed a bit, but no doubt that was a big part of the isk generated when they were at full payout.
 
 If you've got access to no/low tax POCO's you can turn a reasonable profit by running factory planets.
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        |  Emma Royd
 Maddled Gommerils
 
 187
 
 
       | Posted - 2013.01.02 09:17:00 -
          [2] - Quote 
 
 Skydell wrote:In terms of ISK sinks, the burden should fall on high sec. Null pays massive ISK sinks in the form of Sov. The trouble is low reward in high sec is the trade off for low sink requirements. I don't know what the new POS revamp will look like. It can be an ISK sink but in order for that to happen, they need to make them more than just an arm of the player driven economy and I don't know how they do that in EVE because the player driven economy is the only one that matters.
 
 
 How do sov fees affect the individual player as opposed to the corp, you don't hear of that many corps on the recruitment forum asking for monthly membership fees which directly affect the player, it's normally raised by a corp tax. Granted if you rat you then contribute to the tax bill, but that's no different than being in an empire corp with tax.
 
 The problem with nullsec (again looking at the recruitment forums) is it's nearly all PvP which is an isk sink, ships get assploded and need to be replaced, and not much industry goes on, I could be (and quite often am) wrong about this, but you don't often see industry corps recruiting for nullsec.
 
 There is huge potential to make isk in null but there's the higher risk of losing it in logistics if you do it wrong (you do scout before you jump don't you?
  ) 
 Maybe empire could do with a subtle nerf, but how do you do that, everything has a 'state tax' which you can't avoid paying? that would create a small isk-sink
 
 As for increasing manufacturing costs, what would that achieve, prices would go up eventually to accommodate this so the manufacturer would still make the same profit, but the buyer would end up paying more for it, so yeah another minor isk-sink
 
 On the other hand, you don't generally find Million Isk bounties on rats in the belts in empire, so you could make more money by smacking F1-F8 and waiting a few seconds for a million isk, and the empire manufacturer is busy playing the 0.1 isk game to scratch a living trying to sell stuff.
 
 I'm not knocking null, I lived there for plenty of time, I'm not knocking empire, I live there at the moment, but their does need to be fairness in whatever nerfing is done.
 
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